Notice:
These are simply discussions, notes taken at Weyrfest panels during Dragon*Con 2001, and not intended to be absolute canon. This
is the product of many weyrs and people working together, and we didn't get
ALL the information. These are not
necessarily canon, and Cibryen doesn't necessarily adhere to all of the information contained in this document.
This is simply here for those who couldn't come to Dragon*Con 2001.
{{note - This
panel wasn't nearly as informative as we were hoping for. It gave a
few interesting points, but focused more on the bronzes than the golds}}
Metallics.
They are what drew almost all of us to Anne McCaffrey Fandom. But what do
they do? They obviously don't just sit around and look shiny.
Bronze and gold riders have duties, vital duties that keep the weyr at large
running.
All metallics
serve as diplomats and liasons to holders. It is the bronzes that must
handle Lord Holders, and the goldriders that must represent the weyr. ALL
dragonriders serve as representatives of the Weyr every time they leave its
boundaries, but it is the metallics that Pern looks up to and sees most prominently.
The Weyrwoman
is mostly concerned with the everyday running of the Weyr. She works
hand in hand with the Headwoman to keep things running. She places weyr
children in foster care. She is also considered a Weyrlingmaster assistant,
and is expected to help train the weyrlings. When her dragon has clutched,
she stays on the sands, usually in a specially prepared weyr just off the
Grounds. Her mundane duties may be set aside and taken up by another
goldrider, but the care of her dragon comes first. A clutching gold is essentially
a four ton 2 turn old child. There is always a bronze guarding the entrance
to the grounds, usually the dragon's mate.
When a gold
candidate doesn't Impress, she has a choice. She can stay in the weyr, or
she can go home. Most candidates choose to stay in the weyr. The atmosphere
is of course much more liberal than in the holds, and there is always something
for a woman to do if she's willing to work. A candidate may continue
to Stand until they are too old to Impress. The Weyr values the kind
of empathic women that are Searched for a gold egg.
A gold weyrling
trains hard, and receives different training to regular weyrlings. In addition
to the usual lessons, she will learn how to handle her gold during mating
flights, how to restore and maintain records, tracking tithes, and much more.
She won't always train with other goldriders, though. She must spend time
with the Healers, and with the Headwoman. She will learn a little of everything.
She must know how each part of her weyr works. She will learn much about history.
She must know her weyr, as does her Weyrleader, because it is their duty to
assign tasks and positions within the weyr.
In the weyr,
all bronzes and golds are trained as though they will one day be the Weyrleader,
or Weyrwoman. Every gold is a potential Weyrwoman, and every bronze is a potential
Weyrleader. an unprepared bronze who wins the flight of a Weyrwoman's gold
has a huge job on his hands, and could be detrimental to the Weyr at large. All
bronzes try to fly the gold, and Weyrleaders change constantly. It is
feasible to have a new Weyrleader every time the senior gold rises.
Cases like Lessa and F'lar's are the exception, rather than the rule.
On Pern, people
are taught the skills that are needed to produce the things people needs.
Pern operates on supply and demand. Something that is not needed isn't made,
and ultimately may be forgotten. The ones who are trained to create the things
people need become crafters. Crafters are the true backbone of Pern society.
Without them, Pernese would be huddling in caves, hoping they weren't starved
the next winter, or would die out completely. Clothes must be made, metal
must be forged, blankets, food, everything must be created from the raw materials
Pern provides. The Ancients had to start from scratch, and relearn some of
the skills their ancestors knew, but ultimately, they prevailed.
The first
two crafts on Pern were Harpers and Healers. Harpers served not as entertainers,
but as judges and recordkeepers. They were charged with teaching the young,
informing the people, and serving as diplomats and liasons between Hold, Hall,
and Weyr. They served as spies, monitored the deeds of the lords, and listened
to the needs of the people.
Healers, on
the other hand, served a powerful need. They kept Pern alive. They mended
wounds, healed the sick, helped women birth their children, and later, helped
maintain the dragons and their riders in the battle against Thread.
Closely following
the first two crafts came Minercraft, who built the weyr and provided the
raw materials for Pern. The Smithcraft followed, making the tools Pern needed
to survive, and the weapons to protect them from the sometimes unfriendly
fauna. Beastcraft was established to help maintain and care for the animals
the Ancients brought with them and genetically altered to survive on Pern.
Many followed after that, offshoots of the others, entirely new crafts in
some cases, but these form the backbone of the craft system. In Ancient times,
an apprentice could earn land for learning his craft. New crafts are established
by inventors and innovators, as the need arises (i..e. Computerers in AtWoP)
Natural talents
are actually quite rare. People have to work at it, and don't become prodigies
at early ages. Robinton was an exception, a prime example of a natural talent
that required little effort to develop. There are three basic ranks in crafts:
Apprentice, journeyman, and master. Many people never rise higher than Journeyman.
Masters take many turns of dedicated study, work, and practice, and not everyone
has the ability, time, or inclination to devote to becoming a master.
Apprentices
are the novices. A child may become an apprentice officially at around age
12-13, but not before. This doesn't mean people don't learn crafts early,
but no Hall would accept a child younger than 12. The apprentice period is
approximately 6 turns long, perhaps longer depending on the ability of the
student in question. The first two turns are spent doing grunt work, running
errands, and learning to identify the raw materials and tools needed in their
chosen craft. The second two years are spent actually processing raw materials,
and learning how to use and maintain their tools. The last years of their
apprenticeship are spent continuing to practice, honing their skills and learning
until competency is gained enough to rise to Journeyman level.
The Journeyman
period last approximately 3 turns, or longer, and may be permanent. Journeyman
do eact what their name implies: They journey around Pern, plying their craft,
learning from other masters, and seeking a permanent post. After the traditional
three turn journeyman period, a Journeyman may continue to travel, seek a
permanent position with a Hold, Hall, or Weyr, or may return to the Hall to
begin their mastery studies. They may train apprentices and laymen, and/or
produce whatever their craft creates.
Until Master
rank is acheived, a person will remain a Journeyman. Masters have many duties.
They have the broadest knowledge of their craft and deliver qualified teaching
and experience to students, apprentice and journeymen alike. Some masters
are simply generalists, and know a little about everything, but most choose
to specialize, and become exceptionally proficient in one area of their craft.
A Master Smith may specialize in weaponscraft, or perhaps in iron doors. A
Master Healer may specialize in surgery, or herbs. The possibilities are many.
The Mastercrafter of a given craft is usually elected by his peers, and posesses
exceptional knowledge and talent in their craft.
If a crafter
breaks the law, or violates the tenets of their craft, there are different
penalities that may be applied by the masters of their craft. Rank could be
stripped completely, they could be temporarily demoted, menial tasks assigned
to high level crafters, depending on the severity of the crime. The ultimate
punishment would be expulsion from the craft and crafthall.
Crafters are
an excellent way to encourage new membership in your club. Creating a wide
variety of crafts, memorable characters, and interesting plots centered around
the crafts is a way to put new spice in things. Find out your members' real
life expertise. A person who has actual experience as a nurse or doctor could
give valuable input to the Healercraft in your club.
Presented by Helene Schappell
| AGE
PERIOD |
PROBLEM |
| Newly
Hatched |
Wounds
from tripping/falling
Overeating
Itchy hide from quick growth |
| Early
Weyrlinghood |
Constipation
from overeating
Stomach complaints from overeating
Itching hide from growth
Wounds from general accidents
Muscle injuries from overexertion |
| Mid
Weyrlinghood |
Skin
complaints from straps
Tongue bites
Stomach complaints from firestone digestion
Muscle injuries from overexertion
Wounds from landings/takeoff
Talon loss from lanings/takeoff, hunting, etc |
| Late
Weyrling to Adulthood |
Stomach
complaints from firestone digestion
Skin complaints from straps
Muscle injuries
Wounds landing/takeoff
Talon loss from landings/takeoff
Threadscores |
Constipation
Dragon's tails
are forked, almost arrowhead in nature, and where their sphincters are located.
Excreta may be stored for several days, before being expelled between by adult dragons. Weyrlings are not able to go between and need
to have their rider muck out their couch. Additionally, a dragon's genitalia
are concealed behind pouch-like flaps of hide under the junction of tail and
body. these are only revealed during mating.
If a dragon
is allowed to overeat repeatedly, he or she will become constipated, complaining
about their stomach being in pain, and occasionally even complaining about
their genitals being in pain. The most visible sign will be a thickening
of their tail, as the excerta is stored, and begins to compact. This is a
common complaint in weyrling dragons.
Assessment:
Has the
dragon been overeating?
Detemination:
Is the tail
thickened with stored excreta?
Treatment:
- The dragon must
be made to consume at least a gallon of linseed oil, or aloe juice.
Purge sticks are something the Weyrlingmasters use to frighten Weyrlings
into taking care of their lifemates properly, but don't have any purpose
other than this
- Several hours to
a day later, the dragon will need to be restricted to gentle activities.
During and after this time, the bowels will loosen and the stored excreta
will be expelled.
Recovery:
The dragon
may bee a day or two to recover. Riders should clean up after their
lifemate. This generally serves as a reminder to watch what their dragon
eats
Return to Top
Return to Dragonhealing
Muscle Injuries
Dragon muscles
are, on the whole, silvery-grey in color, though where the ichor supply is
rich, for example in the wings or legs, then the grey darkens and may even
be tinted green from the ichor. They are heavily muscled, particularly in
regards to their back legs; this allows them to leap far off the ground when
they take off.
Injuries that
seem to affect the muscles may also include the tendons and ligaments. Sprains
happen when ligaments at, or near to, a joint are stretched, or damaged. A
strain is a partial tearing of the muscle, often near the junction where the
muscle and tendons anchor to the bones. Muscle may also be ruptured,
where there is complete tearing of the muscle; this may occur in the fleshy
part of the muscle, or in the tendon. Finally, there is always the association
of deep bruising that can be extensive in large bulky muscles. Sprains,
strains, and deep brusing are very common and may occur from a wrenching,
a sudden or violent movement that tears at surrounding tissues, or from overstretching
muscle groups.
Injuries of
this nature can occur in wings, forelimbs, hindlimbs, neck and even tails.
(From mating flights!) In young dragons it can be prevented through the use
of muscle exercises, especially utilizing the water to develop groups before
they can be used as the water will cushion any deleterious effects.
Assessment:
If the dragon
is in pain, then ask a gold to dampen that and still the movement.
Involve the rider in this, and ask them for details of the injury.
If this is the result of a mating flight, then the Dragonhealer needs to
make sure that they start handing the rider skins of wine. Take control
of the situation, but never forget to ask a rider first for permission to
approach their lifemate: big dragon, in pain, a dangerous combination.
Determination:
Is the dragon
favoring one limb/wing, etc over another?
Is there any swelling?
Local pain in the area, eased on elevation?
Treatment:
- Numb the area with
numbweed
- In severe cases,
it may become necessar to splint the injury, and allow it to rest properly.
Splint with tree trunks, branches, or other materials that have been
prepared beforehand. Supplies of these should be kept in every
dragon infirmary.
- The site of the
injury should be rested and immobilized; with the dragon restricted
from flying if there is an ankle, leg, or wing injury. If its
a neck or tail injury, only gently flying should be allowed, and they
should be restricted from mating flights (dragons shouldn't want to
participate anyway if they aren't feeling well)
Recovery:
Recovery
time depends on the severity of the injury. This could be anything
from a day or two, to several sevendays. Muscle injuries often benefit
from immersion in salt water, and gentle exercise in the water. Both
rider and dragon should be cautioned about returning to duty to soon as
the area may remain prone to similar injuries for some time.
Return to Top
Return to Dragonhealing
Skin Complaints
Dragonhide
is soft to the touch and hairless. It is not metallic in nature and
doesn't have scales. It is extremely resilient to most abrasive injuries
and provides, like human skin, a barrier to infection. Absorption of
topical substances such as numbweed and oil is possible, though it can take
somet imes to penetrate the thick epidermis to reach the germative layer.
Dragon hide
should show no fluctuation in coloration unless there is a problem that has
not been treated. Some may deepen with age, or turn grey at the muzzle,
but on the whole they do not deviate from their base color. If their
hide appears dull, patchy. or grey, then a Dragonhealer is needed.
There are
three main areas of neglect that will affect a dragon's hide. The first
problem lies in the fact that a dragon's hide needs to be oiled regularly.
If it is not, then first dry patches, then cracks will appear, which can be
fatal when going between. This can be a particular problem in
young dragons that grow so rapidly, but older dragons are not exempt.
In weyrling dragons, oiling daily in a necessity. Riders benefit from this
by having incredibly soft hands. The second is the problem of ill-fitting
straps. Straps that are not flexible, or that are cracked or damaged,
can chafe a dragon's hide. These area can become hypersensitive and
crack leading to problems when going between. The third, and
final problem is that of dull, lackluster, and grey hide. If this is
the diagnosis then the immediate thought should be dehydration, followed by
investigation of some injury that has not been treated correctly.
Return to Top
Return to Dragonhealing
Dry or Cracked
Hide
Assessment:
Ask the
rider when they last oiled/bathed their lifemate.
Determination:
Is the skin
itchy?
Do there appear to be dry areas?
Is one part of the hide paler than the other?
Is the hide flaking?
Treatment:
- Instruct rider to
bathe the dragon, paying particular attention to the problematical region.
Use copious amounts of sand, and scrub the dead hide away.
- The dragon should
be thoroughly oiled, with particular attention paid to the problematical
region.
- Numbweed may be
applied at Dragonhealer's discretion
Recovery:
Dragon should
not between when there is a risk of the dry hide cracking.
Once treated, the problem should clear up in a day or two. Riders
should be instructed to pay closer attention to their lifemates and in particular
to that region.
Stomach Complaints
Dragons have
two stomachs, one is for food, and the digestion of such, and the other is
for firestone and the complex reaction that is necessary in order to generate
flame. Early on dragons learn to concentrate on their second stomach
when chewing firestone. However, accidents do happen during this important
phase of learning, and often chunks of firestone end up in the food stomach.
Ingestion of firestone and passage into the correct stomach leads to the chemical
reaction, catalyzed by an acid of some sort. The exact nature of this
substance is unknown, but reports from dragons during Weyrling training complaining
of a burning feeling in their esophagus lead us to surmise that it is an acid
of some kind. Once the chemical reaction has been completed in this
second stomach, then a number of flammable gases are produced which when belched
forth, ignite on contact with air. Flames can be sustained for well
over a minute in an experienced dragon, and the range can be altered from
around 2 to 6 meters.
There is no
secondary digestive tract for the second stomach, unlike the first, which
passes to the tail. The firestone, which has been masticated and subsequently
digested inside the second stomach to an odorous ash, is not excreted but
disgorged. As weyrlings, dragons regurgitate in ashpits near the weyrling
barracks, but once between training is underway, dragons will disgorge
the contents of their second stomach while between.
Golds do not
ingest firestone. Their riders use flamethrowers in threadfall, which
have as much variation in range as a dragon. However, it is an old aunties
tale to believe that not ingesting firestone is the reason golds are fertile,
unlike their gren counterparts. Since gold firelizards ingest firestone, flame
and still bear live clutches, it is believed there is something in the genetic
makeup of a green dragon that makes her sterile, and not in the firestone.
Considering the frequency at which greens rise, this is somewhat of a relief
to any weyr. Additionally, no sane weyrwoman would risk the fertility
of her gold when there are plenty of fighting dragons in the weyr.
Because dragons
have two stomachs it is important to determine the cause of the discomfort.
Overeating generally only happens in weyrling dragons. It can, and will,
lead to constipation if left unchecked. Additionally, flying with an
overfull stomach can lead to sprains and strains. Since dragons eat
freshly killed meat, they do not encounter problems that some humans can have
with bad meat. The only other problem they may have is regurgitated
acid from the second stomach. This burning feeling will be fleeting and
often will pass after a swallow or two. When dragons begin to chew firestone,
a stomach ache may result from chewing firestone that is a poor grade.
Bad firestone can be recognized by an uneven color, holes that vary
widely in diameter, as well as tunnels that may go straight through the rock.
This is why it is imperative that Weyrlings are taught to sort firestone early
on, so that when feeding their lifemates it becomes second nature to give
them the right sized chunks, but also of sufficient quality to produce and
sustain a good flame. However, in the case of bad firestone, the Weyrleaders
need to be informed immediately so that the stores can be checked, and the
Minecraft notified.
Assessment:
Ask the
rider if the dragon has eaten recently, or if they have digested firestone.
Have they regurgitated Ash?
Determination:
Is the dragon
complaining of an ache in their first or second stomach?
If the first stomach, does their stomach look distended?
If the second, is their flame unsustainable and blue?
Treatment:
FIRESTONE:
Once eaten, the only remedy for the consumption of bad firestone is letting
the dragon cough up the ash. Dragons should not be allowed to head
into Threadfall after consuming bad firestone.
OVEREATING:
The dragon's eating habits need to be controlled better by their lifemates,
especially since overeating can lead to constipation. Dragons should
not be allowed to fly, after overeating, in case they strain themselves.
Recovery:
FIRESTONE:
The problem should clear once the firestone ash has been regurgitated.
OVEREATING:
Full recovery within a day
Talon Loss
Dragon talons
are similar in nautre to canine claws, and even our own fingernails.
They are made of keratin, and grow out from a talon bed, which is situated
in the foot pad. Thus, the talon itself has no nerves associated with
it, and therefore no feeling until it reaches the point where it grows from
the talon bed. There it is nourished with ichor and nerves. However,
that's not to the say they cannot feel by association through their taloins,
though it is more correct to say that they feel the connection through the
talon to the talon bed.
Talon loss
becomes quite common when young dragons are learning to fly. However,
it remains a risk throughout life, especially in those dragons that are injured
or sick, or otherwise impaired. It is then that takeoff and landings
can cause a talon to break of, either fully or partially, particularly on
hard surfaces such as rock and compacted dirt.
Though not
so common, talon loss can also occur in mating flights, whereby talons are
lost by fighting males. hunting may also result in the loss of a talon,
particularly when the captured beast is of a sufficient weight that a wrong
move will wrench the talon from the bed of the foot.
Assessment:
If the dragon
is in pain, then ask a gold dragon to "dampen" the pain.
Its likely that the pain will be fleeting, with the wrenching occasionally
accompanied by nausea, which will then lessen to a throb.The Dragonhealer
should ask the rider for details of the injury. If its a mating flight
injury, the rider should be given a skin of wine unless the Dragonhealer
wants their affctions comeing their way (Not advised until *after* you've
dealt with the dragon). Otherwise the rider should only be afected
a little, with an uncomfortable feeling predominating.
Determination:
Is there
any talon left?
Is the talon hanging at an awkward angle?
Is there dirt associated with the remaining/lost talon?
Is there ichor pooling around the talon bed?
Treatment:
- The area around
the talon bed should be cleaned with redwort, especially if infection
seems likely. If there's some ichoring, then apply numbweed immediately.
- If the talon is
torn, the Dragonhealer should determine whether it would be more fortuitous
to remove the complete talon, or remove the damaged portion. If
they decide to remove the talon, they should make sure that the talon
bed is fully numbed. The talon is mostly dead, this does not need
to be numbed, only the bit near the bed is the living tissue.
- The assistance of
another dragon may be required to remove the talon, depending
on how severe the injury. If it is hanging from the talon bed
at a sharp angle, a sterile knife should be used to remove it by severing
through as little tissue as possible so as not to damage the talon bed.
- If the talon can
be saved, remove the part that is damaged with a sharp knofe.
The Drgaonhealer will need to numb the talon bed with numbweed, otherwise
the dragon will feel uncomfortable pressue in this area during the procedure.
Recovery:
The talon
should eventually grow back, taking between four and eight sevendays to
do so. Any injury site will close within a day or two. Occasionally
a talon may not grow back if the talon bed is sufficiently damaged.
However, this will not impair the dragon in any way, as they will quickly
learn to compensate for the missing talon.
Threadscore
Thread is
the whole reason dragons were created. It is a parasitic organism somewhat
similar to Terran mycorrhiza, carbon-based and omnivorous. Although
its exact origins are unknown, it is believed to hail from the Red Star, as
the approach of the erratic wandering planet in the sky heralds a Pass of
Thread. As it passes through Pern's atmosphere, Thread unfolds into
its threatening form: a tangled mass of greyish-silver filaments that
devours anything organic in its path. thread can only be killed by flame,
extreme cold, or water.
Return to Top
Return to Dragonhealing
Dragon Sex
Dragon sex.
It is one of the most fascinating aspects of Anne's dragons, and one of the
most often debated. What exactly goes on? How does it work? How does it affect
the rider?
First, gold
dragons only mate for procreation. Green dragons are very amenable to being
caught by whichever dragon catches them, but golds must have only the best.
The pull of a gold dragon flight is overwhelming and powerful, and flights
which pass over Holds have been known to cause sudden rises in birthrates,
and many children with the same birthdays. :) Its actually a good thing that
greens aren't so powerful...with sometimes two or three rising DAILY, Pern
wouldn't get much done other than orgies.
Dragons will
NEVER rise during fall. The day before, or the day after, certainly, but never
the day of.
Dragon genatalia
is located at the base of the tail. A common myth has arisen that they are
located in the neck...and absurd thought if I'd ever heard one. Dragons twine
necks as an affection thing - they aren't mating with their necks. The warmth
of the sun is the impetus for flight, so mating flights just won't happen
at night. The bronzes, being smaller than their queen, must win the flight
either by trickery, or by simply outlasting her. She may be larger, with more
stamina, but bronzes are slightly more maneuverable, and are also in slightly
better shape from more active threadfighting. If you recall, M'hall's bronze
caught Torene's queen by hiding behind a cloud, so the fastest bronze isn't
always the winner.
Dragons mate
much like eagles. When a male catches a female, he digs his talons into her
shoulders to hold her. She will fold her wings, and he does the flying for
the two of them. This is one of the reasons its so important that a gold flies
as high as possible before being caught...they are falling, and if they don't
separate before they reach the ground - *splat*. The longer they have to fall,
the longer the dragon has to impregnate her, and the better the clutch will
be.When the act is done, they separate.
Greens
A green rises
to mate 3 or 4 times a turn. Green flights usually last approximately 10 -
30 minutes. She doesn't need to blood, unless its been a while since she's
eaten. There is no need for her to fly far and fast like the gold. She's just
mating for the pleasure of it. Green mating flights are generally fast and
furious, and when its done, its done. The dragons don't usually form a lasting
attachment, although it is not unheard of (Zaranth/Golanth from Skies of Pern).
Male dragons don't have leftover emotions if they don't win the flight. They
just go on about their business, although they'll probably need to rest. :)
Golds
Golds rise
to mate only once or twice a year. Gold flights are longer, more spectacular,
and have a greater pull than green flights. They last anywhere from 30 - 60
minutes, and the higher and longer the flight lasts, the larger the clutch
will be. It also has an effect on the quality of the clutch. A short flight
isn't long enough to produce a gold egg. Golds will blood 1 or 2 herdbeasts,
maybe three if its been a while since they've eaten. This is to provide them
with the fast energy to maintain a long flight. It is important that they
don't eat the herdbeasts they kill, because this can weigh them down and shorten
the flight. It was also discussed during this panel that a gold dragon who
cannot fly would most likely be infertile, but this is only conjecture. Though
the pull of the gold flight is strong, males aren't forced to chase. It is
a personal choice. During gold flights, weyrlings are sent to the depths of
the weyr where they won't be affected by the flight and create complicated
situations.
Humans
Now, there
is the human aspect of the mating flight. When a dragon rises to mate, the
rider becomes one with her dragon, and the act of mating is so all encompassing
that often women have no idea who has won the flight of their dragon until
after the fact. It is the opinion of the author (not discussed at the panel)
that standins aren't feasible. The flight-lust is too encompassing for the
rider to even care who they are with.
While the
flight is occuring, the men usually gather around the rider of the female
dragon that is rising to mate, usually in a circle. That rider is usually
unaware of who is around, though they may take a moment to check, once the
flight has truly begun, they are riding with their dragon, and aren't paying
attention to who is around.
There are
no ill consequences of mating flights, other than the obvious emotional ones.
Sexually transmitted diseases (STDs) don't exist on Pern, and so aren't an
issue. Weyrbrats, the products of mating flights, are not stigmatized, and
the riders not thought of as "loose." Mating flight sex is part
of weyr life, an unavoidable one, and the riders must make concessions to
their dragons. Mating flight sex is casual. Half an hour, maybe some resting
time, and that's it. Weyrmating because of mating flights is not common (well,
not on Anne's Pern, but we seem to have an epidemic) and riders understand
that it just happens.
Greenriders
rarely get pregnant, after riding fighting dragons for so long. Flying between
so often disrupts their menstrual cycle, and makes it very difficult to get
pregnant. Young riders have a better chance than older ones, simply because
the exposure isn't as prolonged.
In the event
a child IS born of a flight, the child stays with its mother for approximately
two months, so she can nurse him, but among riders, the child is ALWAYS fostered
after that time. That doesn't mean the rider's contact ends, its just that
caring for a dragon and fulfilling dragonrider responsibilities takes up all
of a rider's time, and there just isn't the time left over to care for a child.
The fostering system was created so that children would always be loved, and
never neglected because of a to-busy parent. Goldriders especially must foster,
because of all the riders, they have the least amount of spare time.
Return
to Top
Healer Hall
Healers
We all know
about Healers. You see them running here and there, caring for this person,
helping that one. But just what do they DO? How do they know what's
wrong? Its obviously not easy, or all fun and games. And they don't have the
advanced medical techniques and equipment that you'll find in modern day Earth.
Microscopes
do exist on Pern, but they are expensive, hard to make, and not nearly as
accurate as some Earth microscopes. Sorry, no electron microscopes. They aren't
found in smaller Holds, or minor ones, but most major Holds would be able
to afford one. Healer Hall itself would of course have them, but everyday
Apprentices and Journeymen probably won't be able to have easy access to them.
They aren't going to be in every room.
Two of the
most valuable tools available to Pernese Healers are good old fashioned observations
and palpation. Palpation is essentially poking around for things that don't
feel normal. Its amazing what you can tell from just looking at someone.
Assessing color, checking for fever, and feeling around for sensitive and
painful places can tell an experienced Healer a great deal. If someone's
green, they aren't feeling well. Get the idea? Healers can look into
eyes, test skin elasticity, reflexes, all the basic tests that have been done
in the medical profession for centuries here on Earth.
When someone
breaks a bone on Pern, its not the same as it is on Earth. Bones aren't always
able to heal well, and nothing more advanced than a simple plaster cast or
splint exists for mending broken bones. To assess the type of break, the healer
is going to have to poke around and feel for bones that are out of place.
Breaks heal improperly, and joint breaks are almost invariably crippling,
unless the injured person is very, very lucky.
The Glascow
Coma Scale is a useful tool for healers to assess a patient's level of
consciousness. A patient is asked to do different things, and the Healer
can use this to determine the level off consciousness, and to a degree, the
severity of a head injury or neurological disorder.
A type of
stethoscope does exist. It is usually a plain tube used to listen to internal
sounds.
Another good
indicator of someone's general health is a urine sample. These tests
aren't very accurate, but can generally indicate a problem. The color of urine
is of interest; some with dark orange urine is usually dehydrated an in need
of fluids, red indicates blood (not a good thing) and extraneous particles
(sediment, cloudy urine) can be indicitave of infection.
Hygiene
Pernese don't
have electric washing machines, synthetic toothbrushes, fancy toothpaste,
and Sure deodorant...so what do they do? Do they do anything? Is the
Pern population a generally smelly bunch?
Actually,
no. Healers have forgotten the source of their knowledge, but cleanliness
is important, and while they can't exactly reach the level of our perfumed,
coifed, and carefully washed society, they are certainly not dirty barbarians.
Teeth are
important to survive. Without them, it is hard to eat, and obviously, you
need to eat to live. Pernese may use greenstick toothbrushes, which are essentially
plants that have been split and frayed at one end. Perhaps runnerhair brushes
have been made. Sorry, no fancy clear plastic in an array of colors.
Toothpaste is more interesting. Among the things that have been used
in less advanced Earth societies are wine, clay, and even salt. White
clay (kaolin) paste does a good job of scouring teeth. Alchohol itself
is excellent at finishing up the job. A little raw cane alcohol freshened
with a bit of mint makes a great mouthwash to wash the dirt out of your teeth
and give you that minty-fresh feeling.
Deodorant
is a trickier matter. As an agrarian society that works hard and doesn't
have air conditioning, Pernese sweat. Sweat stinks. If you live in a
cave, this is bad. There is hope. There are several methods that would
work. Dried herb, powdered, would absorb the moisture and mask the smell.
Maybe the more well to do could use flowers. Even crystals can be rubbed across
sweaty areas to help absorb moisture. There are also a number of herbs
that reduce perspiration when ingested, which will help to reduce the problem.
Bathing is
the one thing we have some concrete facts about. One very famous scene is
Lessa's Benden bath when she is Searched in DF. Menolly is also shown
bathing with her flit in DS.
There are
such things as hot baths. Being a very geologically active planet, Pern has
thermal pockets of water that rise to the surface when breached. The ingenuity
of the Ancients and the smithcrafthall have brought this volcanically heated
water to the bathing pools. Most bathing pools in the weyr are communal,
with the exception of the Weyrleaders. Private baths are rare, but not
unheard of.
Ivory soap
doesn't exist. Pernese use cleansing sand to clean their clothes and
scour out the dirt. Lessa is shown washing her clothes when she bathed.
Sweet sand is a foaming cleanser that's a little to foamy for cleaning clothes,
but works perfectly for bathing bodies. Sweet soap is also made.
Animal fat-based soap may exist as well. Clothes are generally washed
while bathing, but in large holds and some weyrs, large laundry rooms separate
from the bathing area may be set up. With thermally heated water rising from
the earth, there is always fresh, clean water, and the old dirty water is
swept away.
Early colonists
had no need to shave--they took inhibitors before they embarked on their journey.
After the inhibitors wore off, razors were probably made of wood and bone,
with metal heads, although they are not nearly as sharp as the razors you
can buy on Earth. Shaving requires talent, and I imagine that a lot
of Pernese men have nicks and cuts. Leg hair is probably just ignored, especially
in the nothern climes. Its just too much trouble, and Pernese ladies
don't generally show their legs much anyway.
Okay, you're
clean, you smell nice, now you have to visit the privy. Hmm. No Charmin,
no Sears catalog.
Here's just
a few of the methods that are possibly used on Pern: soaked corn cobs,
moss, shells to scrape with. In one primitive earth society, linen and
wool sheets cut approximately the size of modern toilet paper. This
may be the most commonly used method on Pern. Probably scraps of old
clothes, ruined linens. These would probably be dropped into a basket
to be washed and reused for cleaning or...more toilet paper.
Close your
eyes, guys, women stuff ahead. ;o) Dragonrider women have it easier
than the general population. Going between interrupts human menstrual
cycles, and so dragonriders don't have to worry about it as much. It
helps make it hard for them to get pregnant, and relieves them of their monthly
curse.
Holder women,
however, have no dragons to make their lives simpler. The most common
method of containment is probably just plain old rags tied to their undergarments.
Another contraption would be to use two cloths, with a wad of wool in the
center, tied with string.
Return
to Top
Renewable Airforce
Green Dragons
Green dragons
are the smallest of the dragons, but by far not the least important. They
are flighty, and have poor memories, don't have much in the way of stamina,
but they outnumber ALL the other colors put together, and are so agile that
they can quite literally spin on a wingtip in the air. Wingleaders can
never have enough greens in their wing. Many a larger, slower dragon has been
saved from severe scorings by the timely accuracy and maneuverability of a
green dragon. Every new green dragon that is shelled brings a sigh of
relief to the Weyrleader's heart.
Blue Dragons
Blue dragons
are the glue that holds the wing together. They are arguably the most versatile
color, and can be as flighty as greens, or as stoic and sturdy as a brown.
Some blue can even be made wingseconds, depending on the size of the dragon
and the maturity and responsibility of their rider. They are what their riders
make of them. They are the most accurate and sensitive on Search.
Brown Dragons
Brown dragons
are the workhorse dragon. they are powerful, sturdy, and talented. They
are the Jacks of all Trades. They aren't necessarily exceptional at
anything, but they are the light bombers, good stamina, and can last an entire
Fall (unlike the smaller colors). Their flame isn't as long as the bronzes,
or as accurate as a greens. They outnumber the bronzes, however, and
are a valuable addition to any wing. Some are trained as wingseconds,
and in the case of bronze shortages, they may become wingleaders.
Search
Blues and
greens usually go in pairs when on Search. Others colors usually aren't
sensitive enough to Search, but there have been cases of browns having the
talent. (F'nor's brown Canth)
Size
Todd McCaffrey
- 4th Pass approximation (we do not use these sizes)
Gold 75
ft long/150 ft wingspan
Bronze 70 ft long/140 ft wingspan
Brown 65 ft long/120 ft wingspan
Blue 55 ft long/100 ft wingspan
Green 20 ft long/85 ft wingspan
Hatchlings
- Gold dragonet stands to a grown woman's shoulder (average height)
Dragons
are bathed evert couple of days, always after a threadfall. Must be oiled
daily.
Oil for dragons comes from fishercrafthall (fish oil), some petroleum, but
mostly fish oil. Menolly put crushed herbs in it to make it smell better.
Threadfall/Flight
Wings don't
fly on an even plane. Some dragons will be higher, some lower. There is enough
distance between each dragon that riders can't see each other's faces.
They must maintain a certain distance between each other, or accidents will
happen. Think "personal space". This is one of the reasons
the "firestone toss" requires so much strength...there are considerable
distances that must be crossed.
Bronzes and
browns are high level, "lesser" colors stay lower. Bronzes
can actually physically fly higher than other colors can. They can get
more air under their wings.
Dragons have
a good sense of place and sense of where other dragons are in relation to
them.
Return
to Top
Weyrling Training
One person
cannot possibly train all the weyrlings. The Weyrlingmaster is more of an
administrator. Assistants are sometimes promoted weyrlings, and can be any
color at all.
Its handled
like a military organization. Weyrling no rank, and are a little higher than
drudges, but are the absolute lowest on the dragonrider totem pole. The training
is very physical...you can't be a weakling. Chores serve dual purposes...to
keep weyrlings busy, and to build strength and stamina.
There are
two levels of weyrlings...junior and senior. Senior weyrlings are old enough
to fly and go between on their own, while juniors cannot. Senior riders are
sometimes posted to holds as go-betweens. Juniors sort and bag firestone,
and also help the healers and other crafters.
Firestone
must be understood at an instinctual level..a weyrling muse be able to grade
a piece of firestone by simply looking at it. They will learn to sort, weigh,
and bag it, and prepare it for Fall. The "firestone toss" is an
exercise they will practice until they can do it in their sleep. During Fall,
stone refills must be tossed between dragons, which is a great distance, and
requires much strength to accomplish.
Dragons are
still animals. Must be cared for. Dragons get to hunt, and the messier the
first hunt, the more fun they have. Weyrlings are inexperiences, and naturally
can't kill cleanly. Finesse comes with age.
All colors
receive basic diplomacy training. All riders are ambassadors for their weyr
when they leave it, and all eyes are upon them. All riders need to understand
basic diplomacy, tact, and politics, but metallic riders tend to get more
training in it. Basic ettiquette is an absolute must. Dragonriders aren't
pigs, even if their dragons are. :oD
Young dragons
don't just lie around waiting for their weyrlings to get out of class. They
need to play and exercise, and build up strength themselves. They are predators.
Think of a pride of lions. They will wrestle, play, flap their wings, and
run about, strengthening wings, shoulders, and their entire bodies. They could
injure each other accidentally, but never on purpose. They are large, and
do have teeth and claws. Bonds between dragons will form, just like with human
friends. They are young, though, and will do stupid things in the way of all
young things. They most certainly could hurt themselves.
Weyrling training
is very repetitive..dragons don't have any memory, and must be conditioned
to do their tasks..a dragon doesn't remember how to flame, but is conditioned
from an early age. A lot of the training is simply reinforcing instincts.
Some, the dragons will pull from their riders' minds, so the better their
riders know, the better they will know.
People don't
really use dragons for transportation around the weyr. While some of the weyrlings'
duties are ferrying about the weyr, but they aren't going to be available
all the time. They just don't have time.
Most candidates
have never been between, and the only time they have ever gone was when they
came to the weyr. It is very rare not to lose at least one weyrling the first
time they go between. 1/4 to 1/3 of a given class won't ever make it to graduation.
Weyrlings
must be taught how to handle a mating flight. Undoubtedly they have heard
a lot of myths and rumors which must be disspelled. Absolutely NO sexual contact
is permitted before a dragon rises for the first time, and they aren't permitted
to have any alchohol either. In the event a weyrling DOES have sexual contact,
the dragon may rise early. Dragons will broadcast loudly, and can't handle
confusing and overwhelming emotions. The same principle as not having sex
in the room with a five year old. They just don't understand.
Until they
are old enough to fly thread, weyrlings serve as ground crews. They can use
agenothree tanks to help the ground crews. When they are old enough to fly,
they can ferry firestone to riders fighting Thread. Many weyrlings are blooded
during this phase, and it is not uncommon to lose them to Thread. It is their
first real exposure to this age-old menace.
Exceptional
browns are often singled out for the same training that bronzes receive.
Timing it
is very dangerous, and absolutely NOT taught. Most riders probably figure
it out, but any rider caught doing so will expect severe punishment for their
efforts.
Return
to Top