Guide to Watchwhers
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-Originally written by Darcey Dugan-
Updated by Mitch 12.07.2004
-All data presented here is my phrasing, but drawn from the works of Anne
and Todd McCaffrey. This will be updated as more concrete information becomes
available.-
Whers were created by the granddaughter of the highly esteemed Kit Ping Yung,
Wind Blossom, in an attempt to duplicate and modify the dragons created by Kit
Ping, most concerned with their faceted eyes. Unfortunately, Wind Blossom was
unable to do the genetic modification as well as her grandmother, and managed
instead to create another new species: watch-whers.
Watchwhers are essentially malformed dragons. They come in the colours of
dragons : gold, bronze, brown, blue and green. Watchwhers are more muscular
than dragons, but remaining smaller. This is a measurement
taken at their shoulder; watchwhers have the long, sinuous necks that both their
cousins possess. Whers cannot fly or go between. They cannot tolerate
bright light, especially sunlight.
Wher Sizes:
- Golds - 14 1/2 - 15 hands at the shoulder and 13 - 15 feet long
- Bronzes - 14 - 14 1/2 hands at the shoulder and 12 - 14 feet long
- Browns - 13 1/2 - 14 hands at the shoulder and 11 - 13 feet long
- Blues - 13 - 13 1/2 hands at the shoulder and 10 - 12 feet long
- Greens - 12 1/2 - 13 hands at the shoulder and 9 - 11 feet long
Watchwhers can see in the dark, but they do not see light. Watchwhers see heat
signatures-the amount and "level" of heat in an individual. When they
are aware of the identity of the owner of a particular heat signature, they
are capable of going between to that individual, regardless of place.
This capability of viewing heat signatures is what makes going out in the sunshine
so difficult-they view a world of heat, and it is an overload to them. This
is also what makes them the most beneficial in cave-ins and underground situations,
as they can view the heat of trapped miners or children, and "see"
tunnel snakes in pitch black.
The breeding of watchwhers is supervised by the WherMaster. The WherMaster
is, most likely, bonded to a golden wher. No mention is made of the
gender-bonding preferences of whers, but for Cibryen, it is non gender specific,
and loss of their person does not automatically mean death for the wher, though
if the wher is older or was particularly attached, it *can* die with its handler.
Of course, how and where the handler dies factors into whether the wher dies as
well. If they survive their handler's death, they can re-bond to someone else.
Whers "run", not fly, to breed. Golds can lay 2-3 clutches a year
but are generally only allowed to lay one clutch a year to control the
population of whers. Clutches are small, no more than ten eggs, and because of the
genetic deformities inherent in the breed, dud eggs are a common occurrence.
Gold and bronze whers are very very rare. The effect of mating on the humans would
be closer to a firelizard mating flight ... they'd feel it but they *would* be able
to resist if they were of a mind to do so.
Whers have a mixture of fire-lizard and draconic traits when it comes to the
Hatching and Impression process. An individual must first convince the WherMaster
that they should have the right to try for an egg. If the WherMaster decides
to let them try, that person must then convince the queen watchwher to let them
have an egg. The eggs are small enough to carry in a well-padded haversack.
A Watchwher will Bond to whomever is present and feeding them, similar to
dragonets and firelizards. To seal the Bonding, the human partner must blood
themselves and mark themselves to their wher. Whers choose their own name, always
ending in "sk". They take their name from their Bonded [ex. Nuella
= Nuellsk; Kindarin = Kisk; Renlian = Resk, etc]. It may take several days for
the Bonded to discover their whers name. Watchwhers are extremely
territorial and protective of their Bonded, as well as the place they are considered
in charge of. As evinced by cases such as Ruatha and Lessa, they become protective
of the Bloodline as well. Bonds can also change; when one half dies, they other
path will not definitely suicide-it would be easy to imagine a strongly Bonded
pair, and one Bonded for years, to consider it, but it is by no means the norm.
Intelligence/communication - Like with firelizards, intelligence depends partially
on hide color. Golds and bronzes have more smarts than the others, but
even the dumbest green would have probably the smarts of say a smart dog. A
gold or bronze would be adult-human normal. All colors are trainable, especially
when treated well, and can be taught to recognize word commands or some other
type of signal (like dogs). When treated well, a wher can be trusted not to
shred every person on sight, and can be trusted unchained in a contained
environment (like in a mineshaft testing for bad air etc). It is only when they are
abused that they become dangerous to one and all, or if they are trained soley
as attack whers to defend a hold against thieves. They communicate with the
same basic range of noises as firelizards and dragons, but their mental
communication tends more towards the firelizard end of the spectrum, consisting more
of emotions than actual words.
Watchwher hide does not crack and dry like dragon or fire-lizard hides; it
is possible to never need to oil them except for show. They mature more quickly
than dragons do, both in growth and in capabilities. While not telepathic to
humans, they can communicate through mental imaging and emotions. Whers can
communicate easily with dragons, even over extremely long distances-this telepathic
capability, combined with their heat signature sight and territoriality, is
what makes watchwhers the prime guardian creatures for a Hold, Camp or Hall
during the nighttime hours.
Some Questions/Annotations:
-Anne McCaffrey has stated, prior to the publication of _Dragon's Kin_, that
watch-whers can neither fly nor go between; these are altered in _Dragon's
Kin_
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